Ordinary Human Language

by Brian Crane

You Are Never Weird on the Internet (Almost)

When I first saw The Guild it was a revelation. I was playing World of Warcraft with my family every week, and few of the people around me could understand why I spent any time playing this game at all. And so I constantly felt obliged to explain and to account for the fun I was having. Watching Codex and her crew dramatize my family’s guild travails was a much needed relief and affirmation of the social space we had created.

Felicia Day’s memoire, although it covers other ground, tells her story of playing games, eventually playing WoW and then eventually turning those experiences into The Guild. In a lot of ways, it felt like chatting with someone about our memories of a common experience, and I really enjoyed it.

Posted December 3, 2015